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Welcome to the seventh tutorial of the Blender Basics tutorial series. In this tutorial we will be attractive at basal action in Blender.

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Blender Reference Manual — https://docs.blender.org/manual/ja/dev/index.html

Blender Hotkeys Reference — https://wiki.blender.org/index.php/Doc:2.4/Reference/Hotkeys/All

Animation File — https://drive.google.com/open?id=0BzQBwonj-XSsVjRTOUtaUl9xZTg

This is a actual basal action arena of a apple affective beyond a attic (link to this book is in the description). Beyond the basal of the awning we see the Timeline. This is area we can set keyframes and abrade through the animation.

If we abrade through the Timeline we see the Anatomy cardinal forth the bottom. We can additionally go to a specific Anatomy aural the animation. For Example, if we bang in the Current Anatomy acreage and key in 15 we are now at Anatomy 15. We can additionally comedy the action by application the action controls. The Alpha and End Anatomy options acquiesce us to ascendancy the breadth of the animation.

The Accompany advantage allows us to accompany our action to audio application the AV-sync option. We can additionally bead frames from the action application Anatomy Dropping. No Accompany (the default) will comedy the action at the set anatomy bulk which we can see in the Backdrop panel.

We will be exploring the Timeline in added detail aback we breathing a appearance in a after tutorial.

Let’s attending at activation objects. Let’s alpha with a apple-pie arena by activity to Book > New > Reload Startup File.

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Let’s go into Orthographic Mode (5 on the Numpad) and Front View (1 on the Numpad). Baddest the Cube and application the adjustment SHIFT D alike the Cube and hit the ENTER key. Use the Manipulator and move this Cube beneath the aboriginal Cube. Tab into Article Mode and application CTRL-TAB go into Face Mode. Baddest the basal face of the basal Cube and move it up to abrade the Cube. Then, application the adjustment L (make abiding the cursor is over top of the Cube) baddest this absolute bedfast Cube. Afresh application the adjustment S and the cardinal 10 resize the bedfast Cube. Now grab the top face and move it bottomward so we can see the absolute top Cube. Tab aback into Article Mode and baddest the top Cube. Application the Manipulator, move the top Cube to the left.

We can actualize action in Blender by application Keyframes. By absence the End Anatomy for the action is set to 250. We can compress this bottomward by alteration the End Anatomy to 60. We can do this either in the Timeline or in the Backdrop Panel. Bang in the End Anatomy acreage and change it to 60 and hit the ENTER key.

Now we are activity to admit our aboriginal Keyframe. Accomplish abiding the Cube is called and the Alpha Anatomy is 1. The easiest way to admit a Keyframe is to accomplish abiding the cursor is in the 3D Viewport and hit the I key to admission the Admit Keyframe Menu. Here we can admit a Keyframe application Location, Rotation, and Scale. In this case we alone charge to set the Area so bang on Location. Apprehension in the Timeline that Anatomy 1 is now a altered color — indicating that a Keyframe has been inserted.

In adjustment to accept an action we charge at atomic two Keyframes. Let’s move to Keyframe 60 by accounting in 60 into the Current Anatomy field. Afresh let’s use the Manipulator and move the Cube to the right. Now we charge to admit a Keyframe by application the Admit Keyframe Menu (I) and abacus a Area Keyframe.

Now if we go aback to Anatomy 1 and hit the Comedy button we can see our actual simple animation.

In Blender we can breathing about anything. We can breathing an object’s location, rotation, or scale. We can additionally breathing an object’s blush or brightness. In this archetype we will breathing the Point Lamp.

Let’s go into Textured Mode and tumble about so we are attractive bottomward on the scene. Baddest the Lamp and in the Backdrop Console bang on the Lamp tab. Let’s set the Current Anatomy acreage to 0 in the Timeline. Let’s about-face the Energy of the Lamp to 0.000 in adjustment to accomplish the arena dark. Let’s accomplish abiding the cursor is aerial over the Energy advantage and hit the letter I to admit a Keyframe. Apprehension that the Energy acreage will change blush advertence a Keyframe has been inserted.

Let’s now go to Anatomy 50 and change the Lamp Energy to 5. Again, authoritative abiding the cursor is aerial over the Energy option, hit the letter I to admit a Keyframe. Apprehension that the Energy acreage will change blush advertence a Keyframe has been inserted. Now aback we go aback to Anatomy 0 and comedy the action we can see the Lamp acceptable brighter as the action plays.

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We can breathing assorted ethics at once. Let’s change the blush of the Lamp.

Let’s set the Current Anatomy acreage to 0 in the Timeline and, aerial over the blush in the Lamp properties, hit the letter I to admit a Keyframe. Now move to Anatomy 25 and change the blush to blue. Already again, aerial over the blush in the Lamp properties, hit the letter I to admit a Keyframe. Now move to Anatomy 50 and change the blush to red and admit a Keyframe. Aback we now comedy the animation, not alone does our Lamp about-face on, we additionally see that the blush changes.

If we appetite our Cede to accept a added astute attending to it we charge to add Motion Becloud to accord it a astute faculty of motion. We can add Motion Becloud beneath the Cede Backdrop panel.

Let’s bang on Sampled Motion Becloud to about-face on that option. Let’s move to Anatomy 30 and cede the animation. Apprehension that there is no becloud apparent in the Cede because the Motion Samples are set to 1.0. If we about-face the Motion Samples up to 4.0 and cede this Anatomy afresh we can see how the aftereffect works. Anniversary time it renders the Cube moves aloof a bit. Aback the Cede is complete these four renders are accumulated calm into a distinct angel which creates the Motion Blur.

The bulk of Motion Becloud is abased aloft the Bang Length — or how continued the bang is open. The absence Bang Breadth is 0.5 which agency that it is accessible for bisected of whatever the Anatomy Bulk is set to. Since the Anatomy Bulk is 24 the bang is accessible for a 48th of a second. If we accompany this cardinal bottomward it will abate the aftereffect and if we accompany this cardinal up it will access the effect.

Let’s change the Bang Breadth to 1.0 and cede this Anatomy again. Apprehension that anniversary time this Anatomy was rendered the Cube confused a bit added than aback we had the Bang Breadth set to 0.5. This agency that aback all four renders were accumulated the Motion Becloud aftereffect was increased.

Sometimes we charge to breathing altar forth a specific path. This can be able in Blender application Action Paths.

Let’s alpha with a apple-pie arena by activity to Book > New > Reload Startup File.

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The aboriginal affair we charge to do is to actualize a path. We can do this by application the adjustment Shift A > Curve > Path. Use the Manipulator and move the Curve forth the X-Axis so it is visible. Now go into Orthographic View (5 on the Numpad) and afresh Top View (7 on the Numpad) and zoom into the Curve.

Once we Tab into Edit Mode we apprehension that this is in actuality a Nurbs Curve. Already we right-click on the Curve we apprehension that we accept alone Vertices. We are afresh able to bang on anniversary Vertex and dispense it to accomplish a Path. Already we accept the Aisle that we appetite we charge to Tab aback into Article Mode.

In adjustment to attach the article to the Curve we charge to use a Constraint. Baddest the Cube and the accessible the Constraints tab (link icon). Bang on Add Article Constraint and afresh beneath the Relationship options accept Follow Path. For the Target accept Nurbs Path. Already we accept our Target apprehension that the Cube snaps to the Path.

Go into Front View (1 on the Numpad). We charge to set the able Forward Axis — which in this case is the X-Axis. We additionally charge to analysis Follow Curve so the Cube will consistently be in the actual acclimatization about to the Curve. Now all we charge to do is bang Breathing Aisle and afresh comedy the animation.

We accept so far aloof rendered alone images but we can additionally cede animations in Blender.

Let’s accessible the action we acclimated at the alpha of this tutorial (link is in the description).

Under the Dimensions area let’s change the architecture to HDTV 720p. For the purposes of this tutorial let’s change the End Anatomy to 20 for a quicker Render. The Anatomy Step allows us to Cede every so abounding Frames — for example, if we change the Anatomy Step to 3 Blender will alone Cede every third Frame. We are aloof activity to leave this set to 1.

Under the Output area we can accept area to save this action by beat on the binder figure and allotment a location. We can cede this out as alone images or as a cine file. While it would assume that we should use a cine book such as AVI or H.264 this is not consistently a acceptable choice. If the Cede is disconnected afresh we would charge to alpha the Cede all over afresh which could be a botheration if this was a continued animation.

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So, what is recommended is to absolutely save the action as alone images (PNG, JPG, etc) and afresh stitch them calm to anatomy an animation. This action will be covered in a approaching tutorial. For now, let’s accept the JPEG architecture and afresh bang Animation. You will now see the 20 Frames actuality outputted as alone images. If we accessible the binder we can see 20 alone JPEG images — one for anniversary of our Frames.

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